Ruimtelijk inzicht
Project Type: University / group project
Project Duration: 2 months
Team Size: 4
Software Used: Unity
Languages Used: C#
Primary Role(s): Gameplay programmer / Tech Artist
This game was built for visually impaired children at Visio School in Groningen, with features designed to assist them during gameplay and make it more accessible and enjoyable.
I recreated a similar feature to what they use at Visio and in their daily lives, making the gameplay more familiar and accessible for them.
Features I developed:
1. Interaction System
2. Magnifier Feature
3. Fade Transition
4. Hand Animation: Using Blend tree
5. Keypad puzzle system
Trailer:

I built a sequence manager for the game where players interact with objects in a specific order to progress. The system starts with an intro sound, then activates the first object in the sequence. When an object is hit, it triggers a smoke effect, disables the object’s collider and visibility, and activates the next object in the sequence. If all objects are completed, the sequence ends.

As a reward for fixing the last broken object, the player receives a magnifier—similar to the one used at Visio, where objects appear larger on a separate screen. I recreated this feature to reflect their real-life experience. With the magnifier, the player can view a code on a card, both through the magnifier itself and on a second screen in the spaceship's cockpit.

They must then enter the code on a keypad to power up the spaceship and return to the earth.
