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Crime City
Project Type: Personal project
Project Duration: 2 weeks
Software Used: Unreal
Languages Used: Blueprints
Primary Role(s): Gameplay programmer
Features I developed:
1. Advanced character movement
2. Weapon system
3. Advanced enemy AI
4. Drivable vehicles
5. Wanted level
6. Functional in-game phone
In this project, besides character movement and the weapon system, I created an enemy AI that reacts to gunfire and sight, if an enemy hears a shot or sees the player, they’ll start chasing and shooting at them.

I also implemented a drivable vehicle that players can interact with by pressing E to enter, drive around the city, and exit by pressing E again.

Blueprint
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