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Crime City

Project Type:  Personal project

Project Duration:  2 weeks

Software Used:  Unreal

Languages Used:  Blueprints

Primary Role(s):  Gameplay programmer

Features I developed:
1. A
dvanced character movement
2. Weapon system
3. Advanced enemy AI

4. Drivable vehicles

5. Wanted level

6. Functional in-game phone

In this project, besides character movement and the weapon system, I created an enemy AI that reacts to gunfire and sight, if an enemy hears a shot or sees the player, they’ll start chasing and shooting at them.

I also implemented a drivable vehicle that players can interact with by pressing E to enter, drive around the city, and exit by pressing E again.

Blueprint

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