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The Haunted Labyrinth

Project Type:  Personal project

Project Duration:  3 weeks

Software Used:  Unity

Languages Used:  C#

Primary Role(s):  Gameplay programmer

The player is stuck in the house with no memory of how they got there. They must navigate through the maze, find keys to unlock doors while being hunted by zombies.

Features I developed:
1.  Player Behavior
2. Interaction System
3. Health System

4. Enemy AI Behavior

5. Animations

6. Menu

7. Weapon System

Here, you can see the entire level, where the player can interact with chests, finding different objects in each one while receiving notifications via notes. The player can also pick up a lantern from the floor to navigate the maze—otherwise, it’s too dark to see.

The zombie constantly follows the player, making it crucial to find a gun—hidden in one of the chests—as soon as possible to defend against it. Eventually, the player must also find a key inside one of the chests to unlock the door from the beginning of the game and progress to the next level.

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