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Blacksite

Project Type:  University / group project

Project Duration:  2 months

Team Size: 4

Software Used:  Unity

Languages Used:  C#

Primary Role(s):  Gameplay programmer / Tech Artist

The player takes on the role of an employee who accidentally teleports into a restricted area filled with experimental technology after being granted an unexpected day off. Trapped in an industrial office, the player must solve puzzles, avoid detection, and escape before it’s too late!​

To enhance the gameplay experience, I focused on optimizing game performance using the Unity Profiler. This allowed me to identify and resolve performance, ensuring smoother interactions, quicker load times, and a seamless player experience.

Features I developed:

1. Teleportation Mechanic and Health System: After entering the teleportation platform, the player is teleported to another area and loses health.

2. Night Vision Camera: Only with this camera Player can see the clues around the area to solve the puzzles.
3. Fade Transition
4. Hand Animation: Using Blend tree

Trailer:

Here, you can see the player using the camera to view the Morse code on the wall. After reading the note and translating the Morse code into a number, the player can use it to unlock the door.

In the two videos below, you can see the teleportation mechanics and how they affect the player's health. To minimize motion sickness, I’ve placed the health bar on the watch on the player’s hand for easier tracking.

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